﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace Ssb.Logic.Input
{
    class FighterInputHandler
        : IPlayerInputHandler
    {
        Fighter Actor;

        public FighterInputHandler(Game game, ref Fighter rf)
            : base(game)
        {
            Actor = rf;
        }

        public override void CallForInput(Microsoft.Xna.Framework.Input.KeyboardState ks)
        {
            throw new NotImplementedException();
        }

        public override void Update(Microsoft.Xna.Framework.GameTime gt)
        {
            throw new NotImplementedException();
        }

        public override void Initialize()
        {
            throw new NotImplementedException();
        }

        
    }
}
